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The positive effect of digital game based programming on students

dc.contributor.authorAndre, T
dc.contributor.buuauthorYıldırım, Ebru Yeniman
dc.contributor.departmentTeknik Bilimler Meslek Yüksekokulu
dc.contributor.departmentBilgisayar Teknolojileri Bölümü
dc.contributor.orcid0000-0003-1801-784X
dc.contributor.researcheridB-5405-2016
dc.contributor.scopusid56030601600
dc.date.accessioned2023-11-20T13:15:46Z
dc.date.available2023-11-20T13:15:46Z
dc.date.issued2018
dc.descriptionBu çalışma, 17-21, Haziran 2017 tarihlerinde Los Angeles[Amerika Birleşik Devletleri]’da düzenlenen International Conference on Usability and User Experience/8th International Conference on Applied Human Factors and Ergonomics (AHFE)/International Conference on Human Factors in Training, Education, and Learning Sciences Kongresi‘nde bildiri olarak sunulmuştur.
dc.description.abstractGame based programming education helps students to motivate themselves and succeed more by creating a platform in which they learn by doing, experiencing and practicing this method in learning process. The aim of this study is to evaluate the ideas of the students attending digital game based programming course and educators involved in these teaching courses. In this context, students of 8-14 ages were trained through 40-hours-digital game based programming course in the Computer Technologies Department, and educators were selected from the final year students of the Faculty of Education, Department of Computer Teaching who were trained through 45-hours-digital game based programming course. Randomly selected 10 participants from both groups were interviewed face to face and they replied the questions. The answers were then analysed and represented in tables. At the end of these courses the effects and advantages of digital game based programming were evaluated through these interviews.
dc.identifier.citationYıldırım, E. Y. (2018). ''The positive effect of digital game based programming on students''. ed. T. Andre, Advances in Intelligent Systems and Computing, Advances in Human Factors in Training, Education, and Learning Sciences, AHFE 2017, 596, 300-308.
dc.identifier.doi10.1007/978-3-319-60018-5_29
dc.identifier.endpage308
dc.identifier.issn2194-5357
dc.identifier.issn2194-5365
dc.identifier.scopus2-s2.0-85022196518
dc.identifier.startpage300
dc.identifier.urihttps://doi.org/10.1007/978-3-319-60018-5_29
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-319-60018-5_29
dc.identifier.uri978-3-319-60018-5978-3-319-60017-8
dc.identifier.urihttp://hdl.handle.net/11452/34950
dc.identifier.volume596
dc.identifier.wos000450483600029
dc.indexed.wosCPCIS
dc.language.isoen
dc.publisherSpringer
dc.relation.journalAdvances in Intelligent Systems and Computing, Advances in Human Factors in Training, Education, and Learning Sciences, AHFE 2017
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectComputer science
dc.subjectDigital game based programming
dc.subjectProgramming with games
dc.subjectGame based programming
dc.subjectGame design
dc.subjectGame based learning
dc.subjectComputer games
dc.subjectComputer programming
dc.subjectEducation computing
dc.subjectHuman engineering
dc.subjectStudents
dc.subjectComputer teaching
dc.subjectComputer technology
dc.subjectDigital games
dc.subjectGame design
dc.subjectGame-based
dc.subjectGame-based Learning
dc.subjectProgramming course
dc.subjectProgramming education
dc.subjectEducation
dc.subjectTeaching
dc.subject.scopusGame-Based Learning; Educational Games; Serious Game
dc.subject.wosComputer science, artificial intelligence
dc.titleThe positive effect of digital game based programming on students
dc.typeconferenceObject
dc.type.subtypeProceedings Paper
dspace.entity.typePublication
local.contributor.departmentTeknik Bilimler Meslek Yüksekokulu/Bilgisayar Teknolojileri Bölümü
local.indexed.atScopus
local.indexed.atWOS

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