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The positive effect of digital game based programming on students

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Akademik Birimler

Kurum Yazarları

Yıldırım, Ebru Yeniman

Yazarlar

Andre, T

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Springer

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Özet

Game based programming education helps students to motivate themselves and succeed more by creating a platform in which they learn by doing, experiencing and practicing this method in learning process. The aim of this study is to evaluate the ideas of the students attending digital game based programming course and educators involved in these teaching courses. In this context, students of 8-14 ages were trained through 40-hours-digital game based programming course in the Computer Technologies Department, and educators were selected from the final year students of the Faculty of Education, Department of Computer Teaching who were trained through 45-hours-digital game based programming course. Randomly selected 10 participants from both groups were interviewed face to face and they replied the questions. The answers were then analysed and represented in tables. At the end of these courses the effects and advantages of digital game based programming were evaluated through these interviews.

Açıklama

Bu çalışma, 17-21, Haziran 2017 tarihlerinde Los Angeles[Amerika Birleşik Devletleri]’da düzenlenen International Conference on Usability and User Experience/8th International Conference on Applied Human Factors and Ergonomics (AHFE)/International Conference on Human Factors in Training, Education, and Learning Sciences Kongresi‘nde bildiri olarak sunulmuştur.

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Konusu

Computer science, Digital game based programming, Programming with games, Game based programming, Game design, Game based learning, Computer games, Computer programming, Education computing, Human engineering, Students, Computer teaching, Computer technology, Digital games, Game design, Game-based, Game-based Learning, Programming course, Programming education, Education, Teaching

Alıntı

Yıldırım, E. Y. (2018). ''The positive effect of digital game based programming on students''. ed. T. Andre, Advances in Intelligent Systems and Computing, Advances in Human Factors in Training, Education, and Learning Sciences, AHFE 2017, 596, 300-308.

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