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Investigating the mediating role of digital game addiction in the relationship between adolescents' school belonging and resilience

dc.contributor.authorAslan, Olcan
dc.contributor.authorTopuz, İrem
dc.contributor.authorEldeleklioğlu, Jale
dc.contributor.buuauthorAslan, Olcan
dc.contributor.buuauthorELDELEKLİOĞLU, JALE
dc.contributor.departmentEğitim Fakültesi
dc.contributor.departmentRehberlik ve Psikolojik Danışmanlık
dc.contributor.researcheridAAI-9092-2021
dc.contributor.researcheridLKA-6085-2024
dc.date.accessioned2025-01-27T07:57:20Z
dc.date.available2025-01-27T07:57:20Z
dc.date.issued2024-09-18
dc.description.abstractObjective: The aim of this study is to investigate the mediating role of digital game addiction in the relationship between school belonging and psychological resilience of adolescents in middle school. Considering school belonging together with digital game addiction may help to better understand the risk and protective factors of psychological resilience and to create a comprehensive model of psychological resilience. Method: The sample consisted of 316 secondary school students aged between 11 and 14 (M = 12.84), 47.5% (n = 150) female and 52.5% (n = 166) male. Data were collected using a demographic information form and three self-report scales. In addition to descriptive statis- tics, Pearson Correlation Coefficient and Bootstrap Analysis were used to analyses the data. The mediating role of digital game addiction in the relationship between school belonging and resilience was analysed using the Bootstrap method with 5000 resamples. This approach is regarded as providing more accurate results compared to the Sobel test. Results: The results of the study show that there are significant positive relationships between school belonging and psychological resilience and negative relationships with digital game addiction. Also, the results of the study revealed that the mediating role of digital game addiction in the effect of school belonging on adolescents' psychological resilience was statistically significant. Conclusion: It was revealed that digital game addiction, which affects both psychological resilience and school belonging, which is a protective factor, in a very negative way, is a mediating variable whose effect should be reduced or eliminated.
dc.identifier.doi10.1080/20590776.2024.2402398
dc.identifier.endpage49
dc.identifier.issn2059-0776
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85204083832
dc.identifier.startpage37
dc.identifier.urihttps://doi.org/10.1080/20590776.2024.2402398
dc.identifier.urihttps://www.tandfonline.com/doi/full/10.1080/20590776.2024.2402398
dc.identifier.urihttps://hdl.handle.net/11452/49829
dc.identifier.volume42
dc.identifier.wos001314126500001
dc.indexed.wosWOS.ESCI
dc.language.isoen
dc.publisherTaylor & Francis Ltd
dc.relation.journalEducational and Developmental Psychologist
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectAcademic motivation
dc.subjectProtective factors
dc.subjectMental-health
dc.subjectConnectedness
dc.subjectValidation
dc.subjectChildren
dc.subjectImpact
dc.subjectRisk
dc.subjectAggression
dc.subjectTransition
dc.subjectAdolescents
dc.subjectDigital game addiction
dc.subjectMediation analyses
dc.subjectMiddle school
dc.subjectResilience
dc.subjectSchool belonging
dc.subjectPsychology
dc.titleInvestigating the mediating role of digital game addiction in the relationship between adolescents' school belonging and resilience
dc.typeArticle
dspace.entity.typePublication
local.contributor.departmentEğitim Fakültesi/Rehberlik ve Psikolojik Danışmanlık
local.indexed.atWOS
local.indexed.atScopus
relation.isAuthorOfPublication712380d3-7279-428f-9e8c-38e78f79f88f
relation.isAuthorOfPublication.latestForDiscovery712380d3-7279-428f-9e8c-38e78f79f88f

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