Publication:
Investigation of the effect of the virtual reality application on experimental pain severity in healthy

dc.contributor.authorKaraman, Dilek
dc.contributor.authorErol, Funda
dc.contributor.authorYılmaz, Dilek
dc.contributor.authorDikmen, Yurdanur
dc.contributor.buuauthorYILMAZ, DİLEK
dc.contributor.departmentBursa Uludağ Üniversitesi/Sağlık Bilimleri Fakültesi/Hemşirelik Bölümü
dc.contributor.orcid0000-0001-7269-8493
dc.contributor.researcheridV-6292-2018
dc.date.accessioned2024-07-22T07:43:59Z
dc.date.available2024-07-22T07:43:59Z
dc.date.issued2019-03-01
dc.description.abstractOBJECTIVE: This study aimed to investigate the effect of virtual reality application on experimental ischemic pain created with a blood pressure instrument in healthy volunteers.METHODS: The research sample consisted of 172 volunteer adult students who conformed to the inclusion criteria. These individuals were assigned into an experimental (n=86) and a control group (n=86) by a simple randomization method. All individuals in the experimental and control groups wereexperimentally subjected to pain for two minutes by applying 260 mmHg of pressure 3-4 cm above the antecubital region of the left arm with an aneroid adult-type blood pressure instrument. During the procedure, the volunteers in the experimental group watched virtual reality images, while those in the control group received no intervention. Immediately after the procedure, the pain levels of the individuals in both groups were assessed with a Visual Analog Scale (VAS).RESULTS: We found that the mean pain score of the individuals in the experimental group was 2.62 +/- 1.82, and that of individuals in the control group was 5.75 +/- 1.65. Results of the statistical analysis showed a statistically significant difference between the mean pain scores of the individuals in the experimental and control groups (p<0.001).CONCLUSION: This study found that the use of virtual reality was effective in reducing the level of pain in healthy individuals. This method used a smartphone with widespread availability and ease of transportation, which can be used by health professionals as a non-pharmacological method in the management of pain.
dc.identifier.doi10.1590/1806-9282.65.3.446
dc.identifier.eissn1806-9282
dc.identifier.endpage451
dc.identifier.issue3
dc.identifier.startpage446
dc.identifier.urihttps://doi.org/10.1590/1806-9282.65.3.446
dc.identifier.urihttps://www.scielo.br/j/ramb/a/fR7rvr6GPKhW4ZC3NkPWpRH/
dc.identifier.urihttps://www.scielo.br/j/ramb/a/fR7rvr6GPKhW4ZC3NkPWpRH/
dc.identifier.urihttps://hdl.handle.net/11452/43359
dc.identifier.volume65
dc.identifier.wos000464105700024
dc.indexed.wosWOS.SCI
dc.language.isoen
dc.publisherAssoc Medica Brasileira
dc.relation.journalRevista da Associacao Medica Brasileira
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectDistraction
dc.subjectManagement
dc.subjectAnalgesia
dc.subjectReduction
dc.subjectBurn
dc.subjectVirtual reality
dc.subjectPain
dc.subjectDistraction
dc.subjectScience & technology
dc.subjectLife sciences & biomedicine
dc.subjectMedicine, general & internal
dc.subjectGeneral & internal medicine
dc.titleInvestigation of the effect of the virtual reality application on experimental pain severity in healthy
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublicationc350a208-f5f7-427c-b1a7-2b570bbd3d13
relation.isAuthorOfPublication.latestForDiscoveryc350a208-f5f7-427c-b1a7-2b570bbd3d13

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