Publication:
ID-based rendering of silhouettes on GPU

dc.contributor.authorDiktaş, Engin Deniz
dc.contributor.authorŞahiner, Ali Vahit
dc.contributor.buuauthorDiktaş, Engin Deniz
dc.contributor.departmentULUTEK Teknoloji Geliştirme Bölgesi
dc.contributor.scopusid6504586184
dc.date.accessioned2025-05-13T10:21:31Z
dc.date.issued2010-12-01
dc.description.abstractWhen rendering object-silhouettes preprocessing is generally done primarily on the CPU. To this end primitive normals must be made consistent and the silhouette-edges need to be extracted every time the view-point is changed. In this paper we propose a pure image-based GPU-method where IDs of triangles are rendered to a texture and silhouettes are extracted based on the information stored in that texture. With this method the geometry does not need to be preprocessed or reprocessed when the view-point or the geometry is changed. Another important advantage of the proposed method over any Z-buffer based method is that it does not require any threshold value to compare against the difference between depth-values of the neighboring pixels which is difficult to adjust in perspective projection. © The Eurographics Association 2010.
dc.description.sponsorshipLightworks nVidia crew vizNET Mapping Solutions
dc.identifier.doi10.2312/LocalChapterEvents/TPCG/TPCG10/017-024
dc.identifier.endpage24
dc.identifier.isbn[9783905673753]
dc.identifier.scopus2-s2.0-84878680921
dc.identifier.startpage17
dc.identifier.urihttps://hdl.handle.net/11452/52595
dc.indexed.scopusScopus
dc.language.isoen
dc.relation.journalTheory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subject.scopusPhotorealistic Rendering; Computer Graphic; Image Processing
dc.titleID-based rendering of silhouettes on GPU
dc.typeConference Paper
dspace.entity.typePublication
local.contributor.departmentULUTEK Teknoloji Geliştirme Bölgesi

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