Publication: ID-based rendering of silhouettes on GPU
dc.contributor.author | Diktaş, Engin Deniz | |
dc.contributor.author | Şahiner, Ali Vahit | |
dc.contributor.buuauthor | Diktaş, Engin Deniz | |
dc.contributor.department | ULUTEK Teknoloji Geliştirme Bölgesi | |
dc.contributor.scopusid | 6504586184 | |
dc.date.accessioned | 2025-05-13T10:21:31Z | |
dc.date.issued | 2010-12-01 | |
dc.description.abstract | When rendering object-silhouettes preprocessing is generally done primarily on the CPU. To this end primitive normals must be made consistent and the silhouette-edges need to be extracted every time the view-point is changed. In this paper we propose a pure image-based GPU-method where IDs of triangles are rendered to a texture and silhouettes are extracted based on the information stored in that texture. With this method the geometry does not need to be preprocessed or reprocessed when the view-point or the geometry is changed. Another important advantage of the proposed method over any Z-buffer based method is that it does not require any threshold value to compare against the difference between depth-values of the neighboring pixels which is difficult to adjust in perspective projection. © The Eurographics Association 2010. | |
dc.description.sponsorship | Lightworks nVidia crew vizNET Mapping Solutions | |
dc.identifier.doi | 10.2312/LocalChapterEvents/TPCG/TPCG10/017-024 | |
dc.identifier.endpage | 24 | |
dc.identifier.isbn | [9783905673753] | |
dc.identifier.scopus | 2-s2.0-84878680921 | |
dc.identifier.startpage | 17 | |
dc.identifier.uri | https://hdl.handle.net/11452/52595 | |
dc.indexed.scopus | Scopus | |
dc.language.iso | en | |
dc.relation.journal | Theory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings | |
dc.rights | info:eu-repo/semantics/closedAccess | |
dc.subject.scopus | Photorealistic Rendering; Computer Graphic; Image Processing | |
dc.title | ID-based rendering of silhouettes on GPU | |
dc.type | Conference Paper | |
dspace.entity.type | Publication | |
local.contributor.department | ULUTEK Teknoloji Geliştirme Bölgesi |