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An extensive structural model proposal to explain online gaming behaviors

dc.contributor.authorArı, Erkan
dc.contributor.authorYılmaz, Veysel
dc.contributor.buuauthorDikeç, Banu Elmastaş
dc.contributor.departmentFen Edebiyat Fakültesi
dc.contributor.departmentPsikoloji Bölümü
dc.contributor.researcheridAAH-8826-2021
dc.contributor.scopusid36165087700
dc.date.accessioned2023-10-13T11:23:05Z
dc.date.available2023-10-13T11:23:05Z
dc.date.issued2020-05
dc.description.abstractThe aim of this study is to investigate a proposed structural equation model that influences the factors predicted to affect the online gaming behaviors of a group of undergraduates. In the proposed structural model, factors such as Visual Appeal, Escape from Reality, Flow Experience, Success, Enjoyment, Self-Efficacy, The Intention of Playing Games and Gaming Behaviour were discussed. In testing of the relationships between these factors included in the model, Structural Equation Modelling (SEM) was used. The fitting of the model was determined by evaluating various cohesion criteria for SEM in the literature. When the results obtained from the study were evaluated, it was seen that there was a statistically positive significant relationship between Visual Appeal latent variable and Pleasure intrinsic latent variable. According to this, the visual appeal of online game, visual design and the effect of the online game will be increased as the influence increases. Another result obtained from the study is that there is a statistically positive significant relationship between the latent variable of Escape from Reality and the intrinsic latent variable of Pleasure. The fact that players want to escape from reality, away from the stress of daily life and the events that make them unhappy, positively affects the pleasure of the players taken out of online games. There are often studies in the literature that affect the intention of playing online games. In this study, online gaming behavior was defined as an endogenous latent variable, and the factors affecting online gaming intention and behavior were extensively modeled.
dc.identifier.citationArı, E. vd. (2020). "An extensive structural model proposal to explain online gaming behaviors". Entertainment Computing, 34.
dc.identifier.doi10.1016/j.entcom.2020.100340
dc.identifier.issn1875-9521
dc.identifier.issn1875-953X
dc.identifier.scopus2-s2.0-85078278489
dc.identifier.urihttps://doi.org/10.1016/j.entcom.2020.100340
dc.identifier.urihttps://www.sciencedirect.com/science/article/pii/S1875952119300965
dc.identifier.urihttp://hdl.handle.net/11452/34353
dc.identifier.volume34
dc.identifier.wos000531087700004
dc.indexed.wosSCIE
dc.indexed.wosSSCI
dc.language.isoen
dc.publisherElsevier
dc.relation.collaborationYurt içi
dc.relation.journalEntertainment Computing
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectComputer science
dc.subjectOnline game
dc.subjectVisual appeal
dc.subjectFlow experience
dc.subjectEscape from reality
dc.subjectSelf efficacy
dc.subjectSatisfaction
dc.subjectSuccess
dc.subjectSocial cognitive theory
dc.subjectVirtual communities
dc.subjectGames
dc.subjectDeterminants
dc.subjectIntegration
dc.subjectTechnology
dc.subjectManagement
dc.subjectAdoption
dc.subjectMotives
dc.subjectOnline systems
dc.subjectEscape from reality
dc.subjectFlow experience
dc.subjectOn-line games
dc.subjectVisual appeals
dc.subjectSocial networking (online)
dc.subject.scopusTechnology acceptance model; Mobile payment; E-learning
dc.subject.wosComputer science, cybernetics
dc.subject.wosComputer science, software engineering
dc.subject.wosComputer science, interdisciplinary applications
dc.titleAn extensive structural model proposal to explain online gaming behaviors
dc.typeReview
dc.wos.quartileQ4
dc.wos.quartileQ3 (Computer science, software engineering)
dspace.entity.typePublication
local.contributor.departmentFen Edebiyat Fakültesi/Psikoloji Bölümü
local.indexed.atScopus
local.indexed.atWOS

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