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Digital game-based language learning in foreign language teacher education

dc.contributor.authorAlyaz, Yunus
dc.contributor.authorGfnc, Zübeyde Sinem
dc.contributor.buuauthorALYAZ, YUNUS
dc.contributor.buuauthorGfnc, Zübeyde Sinem
dc.contributor.departmentYabancı Diller Eğitimi Bölümü
dc.contributor.researcheridD-4387-2016
dc.contributor.researcheridCQI-9701-2022
dc.date.accessioned2024-10-17T06:18:29Z
dc.date.available2024-10-17T06:18:29Z
dc.date.issued2016-10-01
dc.description.abstractNew technologies including digital game-based language learning have increasingly received attention. However, their implementation is far from expected and desired levels due to technical, instructional, financial and sociological barriers. Previous studies suggest that there is a strong need to establish courses in order to support adaptation of game-based learning pedagogy through helping teachers experience digital games themselves before they are expected to use them in teaching. This study was conducted to investigate educational digital games in foreign language teaching, to identify the determining reasons behind the pittfalls in applications and to explore the contribution of a serious game to the development of professional language skills of pre-service teachers. Pre- and post-tests were applied to measure the contribution of the game to the development of their language skills. In addition, a game diary and semi-structured interviews were used to elicit information about the problems pre-service teachers had and their perceptions on the whole process. The analysis of the data illustrated that there was great improvement in pre-service teachers' professional language skills and attitudes towards using these games while teaching in the future. This is important in foreign language teacher education in terms of enhancing digital game-based language learning pedagogy for teachers.
dc.identifier.endpage146
dc.identifier.issn1302-6488
dc.identifier.issue4
dc.identifier.startpage130
dc.identifier.urihttps://hdl.handle.net/11452/46605
dc.identifier.volume17
dc.identifier.wos000439584100009
dc.indexed.wosWOS.ESCI
dc.language.isoen
dc.publisherAnadolu Üniversitesi
dc.relation.journalTürk Çevrimiçi Uzaktan Eğitim Dergisi
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectVocabulary
dc.subjectPerceptions
dc.subjectStrategies
dc.subjectDigital game-based language learning
dc.subjectDgbll
dc.subjectSerious games
dc.subjectForeign language teacher education
dc.subjectGerman learning
dc.subjectSocial sciences
dc.subjectEducation & educational research
dc.titleDigital game-based language learning in foreign language teacher education
dc.typeArticle
dspace.entity.typePublication
local.contributor.departmentYabancı Diller Eğitimi Bölümü
local.indexed.atWOS
relation.isAuthorOfPublicationdcf93076-7cb5-42c9-8cbe-b21d544e74f1
relation.isAuthorOfPublication.latestForDiscoverydcf93076-7cb5-42c9-8cbe-b21d544e74f1

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