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Design and use of a mobile game developed to raise environmental awareness in secondary schools

dc.contributor.authorAlp, Gamze
dc.contributor.authorBulunuz, Nermin
dc.contributor.authorBaltacı, Şehnaz
dc.contributor.buuauthorAlp, Gamze
dc.contributor.buuauthorBULUNUZ, NERMİN
dc.contributor.buuauthorBALTACI, ŞEHNAZ
dc.contributor.departmentEğitim Fakültesi
dc.contributor.departmentFen Bilgisi Eğitimi Bölümü
dc.contributor.departmentBilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü
dc.contributor.orcid0000-0001-7826-7301
dc.contributor.researcheridAAH-5144-2021
dc.contributor.researcheridLAO-4467-2024
dc.contributor.researcheridEPZ-5535-2022
dc.date.accessioned2025-02-10T07:44:25Z
dc.date.available2025-02-10T07:44:25Z
dc.date.issued2024-01-01
dc.description.abstractThis design-based research aims to develop, improve, and evaluate a mobile game to improve secondary school students' environmental awareness. The research was conducted with 74 sixth-grade students and four teachers at a secondary school in Bursa during the 2022-2023 academic year. The environmental awareness scale, observation notes, and semi-structured interview forms were used as data collection tools. The results showed a significant difference between the scores in the pre-test and post-test in favour of the post-test. The developed mobile game significantly affects environmental awareness. The observation and interview data were analyzed using cyclic coding and thematic analysis methods. Three themes named "the effects on motivational processes," "the effects of structuring of knowledge," and "the effects of environmental awareness" emerged. Findings showed that the game mechanics included in the developed mobile game positively affected the "autonomy and self-efficacy" of the intrinsic motivation elements of the students to achieve their individual goals. Findings also revealed that the mobile game improves students' feelings of attention, interest, satisfaction, and confidence. In addition, it has been found that students structure their knowledge by resorting to reflection with the score table and instant feedback mechanisms in the mobile game.
dc.identifier.doi10.14689/enad.39.1940
dc.identifier.endpage140
dc.identifier.issn2148-2624
dc.identifier.issue39
dc.identifier.startpage120
dc.identifier.urihttps://doi.org/10.14689/enad.39.1940
dc.identifier.urihttps://www.enadonline.com/index.php/enad/article/view/1940
dc.identifier.urihttps://hdl.handle.net/11452/50229
dc.identifier.wos001284778600006
dc.indexed.wosWOS.ESCI
dc.language.isoen
dc.publisherAni Publishing
dc.relation.bapSGA-2022-1195
dc.relation.journalJournal of Qualitative Research in Education-Egitimde Nitel Arastırmalar Dergisi
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectNegotiation
dc.subjectMotivation
dc.subjectMechanism
dc.subjectDigital game design
dc.subjectEnvironmental education
dc.subjectMixed method
dc.subjectMobile game
dc.subjectMobile learning
dc.subjectEducation & educational research
dc.titleDesign and use of a mobile game developed to raise environmental awareness in secondary schools
dc.typeArticle
dspace.entity.typePublication
local.contributor.departmentEğitim Fakültesi/Fen Bilgisi Eğitimi Bölümü
local.contributor.departmentEğitim Fakültesi/Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü
local.indexed.atWOS
relation.isAuthorOfPublicationc1c47142-3fa5-4dbf-8d58-72d58a166462
relation.isAuthorOfPublicationcb874457-90ff-47b7-a016-0e830c5e33d7
relation.isAuthorOfPublication.latestForDiscoveryc1c47142-3fa5-4dbf-8d58-72d58a166462

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