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Trait emotional intelligence and internet gaming disorder among gamers: The mediating role of online gaming motives and moderating role of age groups

dc.contributor.authorKircaburun, Kagan
dc.contributor.authorDemetrovics, Zsolt
dc.contributor.authorGriffiths, Mark D.
dc.contributor.authorKiraly, Orsolya
dc.contributor.authorKun, Bernadette
dc.contributor.buuauthorTosuntaş, Sule Betül
dc.contributor.departmentEğitim Fakültesi
dc.contributor.departmentEğitim Bilimleri
dc.contributor.departmentEğitim Programı ve Öğretim
dc.contributor.orcid0000-0002-0731-6505
dc.contributor.researcheridH-8934-2018
dc.contributor.scopusid56400946800
dc.date.accessioned2024-02-09T11:53:32Z
dc.date.available2024-02-09T11:53:32Z
dc.date.issued2020-10
dc.description.abstractPersonality differences are important determinants of problematic online behaviors. The purpose of the present study was to investigate the mediating role of loneliness, depression, and online gaming motives and moderating role of age on the relationship between trait emotional intelligence (EI) and Internet gaming disorder (IGD) via the construction of a multiple mediation model. A total of 478 online gamers completed a self-report online survey, including validated psychometric scales assessing the aforementioned constructs. Results indicated that trait EI was directly and indirectly associated with IGD and that the motive of escape was a partial mediator between trait EI and IGD among the total sample and adult gamers, but not among adolescents. Moreover, trait EI was associated with coping, skill development, fantasy, and recreation gaming motives only among total sample and adult gamers, and the escape motive was positively associated with IGD among total sample and adult gamers. However, among these relationships, only the association between trait EI and fantasy was significantly moderated by age group. Furthermore, the direct effect of trait EI was stronger among adolescent gamers when compared to adult gamers. Results showed that trait EI is inversely associated with IGD and affects gaming for different motives among adolescent and adult gamers.
dc.description.sponsorshipNational Research, Development & Innovation Office (NRDIO) - Hungary K111938 -- KKP126835
dc.description.sponsorshipHungarian Academy of Sciences UNKP-19-4
dc.description.sponsorshipNew National Excellence Program of the Ministry for Innovation and Technology
dc.description.sponsorshipMagyar Tudományos Akadémia
dc.description.sponsorshipNottingham Trent University
dc.identifier.citationKircaburun, K. vd. (2019). ''Trait emotional intelligence and internet gaming disorder among gamers: The mediating role of online gaming motives and moderating role of age groups''. International Journal of Mental Health and Addiction, 18(5), 1446-1457.
dc.identifier.doi10.1007/s11469-019-00179-x
dc.identifier.endpage1457
dc.identifier.issn1557-1874
dc.identifier.issn1557-1882
dc.identifier.issue5
dc.identifier.scopus2-s2.0-85076304032
dc.identifier.startpage1446
dc.identifier.urihttps://doi.org/10.1007/s11469-019-00179-x
dc.identifier.urihttps://hdl.handle.net/11452/39611
dc.identifier.volume18
dc.identifier.wos000500461800001
dc.indexed.scopusScopus
dc.indexed.wosSCIE
dc.indexed.wosSSCI
dc.language.isoen
dc.publisherSpringer
dc.relation.collaborationYurt dışı
dc.relation.collaborationSanayi
dc.relation.journalInternational Journal of Mental Health and Addiction
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectPsychology
dc.subjectSubstance Abuse
dc.subjectPsychiatry
dc.subjectInternet gaming disorder
dc.subjectTrait emotional intelligence
dc.subjectDepression
dc.subjectLoneliness
dc.subjectGaming motives
dc.subjectEscape
dc.subjectAdolescents
dc.subjectSymptoms
dc.subjectPlay
dc.subjectBehavior
dc.subjectModel
dc.subject.scopusInternet Use; Addiction; Gaming
dc.subject.wosPsychology, clinical
dc.subject.wosSubstance abuse
dc.subject.wosPsychiatry
dc.titleTrait emotional intelligence and internet gaming disorder among gamers: The mediating role of online gaming motives and moderating role of age groups
dc.typeArticle
dc.wos.quartileQ2
dc.wos.quartileQ1 (Substance abuse)
dspace.entity.typePublication
local.contributor.departmentEğitim Fakültesi/Eğitim Bilimleri/Eğitim Programı ve Öğretim
local.indexed.atWOS
local.indexed.atScopus

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