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The opinions and attitudes of the foreign language learners and teachers related to the traditional and digital games: Age and gender differences

dc.contributor.authorUzun, L.
dc.contributor.authorTuğba Yıldız, Ekin M.
dc.contributor.authorKartal, E.
dc.contributor.buuauthorUZUN, LEVENT
dc.contributor.buuauthorKARTAL, ERDOĞAN
dc.contributor.buuauthorTuğba, Yıldız Ekin M.
dc.contributor.departmentEğitim Fakültesi
dc.contributor.departmentYabancı Diller Eğitimi Ana Bilim Dalı
dc.contributor.orcid0000-0002-9836-5221
dc.contributor.scopusid56939291400
dc.contributor.scopusid57204349071
dc.contributor.scopusid36182855500
dc.date.accessioned2025-05-13T10:07:58Z
dc.date.issued2014-05-31
dc.description.abstractThe present study aimed at investigating the differences between the teachers and the 'new generation' of learners, their opinions about which language skills would benefit more from games, and the nuances of the two genders (male and female), while also revealing the profiles and tendencies of different age groups in relation to their fascination with playing traditional or digital games. The subjects were 131 foreign language learners or teachers from five different age groups, ranging between 7 and 50. The data were collected and analysed through both qualitative and quantitative constructions. Results suggested that female subjects were mostly in favour of traditional games, and liked to play educational games more than their male counterparts, while also it was revealed that from among the six language skills, vocabulary seemed to have the potential to benefit most considerably from games.
dc.identifier.doi10.4018/978-1-4666-6042-7.ch033
dc.identifier.endpage708
dc.identifier.isbn[9781466660434, 1466660422, 9781466660427]
dc.identifier.scopus2-s2.0-84945995918
dc.identifier.startpage689
dc.identifier.urihttps://hdl.handle.net/11452/52467
dc.identifier.volume2-3
dc.indexed.scopusScopus
dc.language.isoen
dc.publisherIGI Global
dc.relation.journalComputational Linguistics: Concepts, Methodologies, Tools, and Applications
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subject.scopusGame Based Learning; Computer Game; Gamification
dc.titleThe opinions and attitudes of the foreign language learners and teachers related to the traditional and digital games: Age and gender differences
dc.typeBook Chapter
dspace.entity.typePublication
local.contributor.departmentEğitim Fakültesi/ Yabancı Diller Eğitimi Ana Bilim Dalı
relation.isAuthorOfPublication311bf91e-e574-463f-b5a9-80fb223e52a0
relation.isAuthorOfPublicationf1ee2d8e-1abc-4f6a-938f-6e229db16de1
relation.isAuthorOfPublication.latestForDiscovery311bf91e-e574-463f-b5a9-80fb223e52a0

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