Change detection in desktop virtual environments: An eye-tracking study
dc.contributor.author | Karacan, Hacer U. | |
dc.contributor.author | Çağıltay, Kürşat | |
dc.contributor.buuauthor | Tekman, Hasan Gürkan | |
dc.contributor.department | Uludağ Üniversitesi/Tıp Fakültesi/Fizyoloji Anabilim Dalı. | tr_TR |
dc.contributor.scopusid | 6602168404 | tr_TR |
dc.date.accessioned | 2022-06-24T13:48:14Z | |
dc.date.available | 2022-06-24T13:48:14Z | |
dc.date.issued | 2010-11 | |
dc.description.abstract | It is common knowledge that attention is important for learning. We need to utilize attention in order to learn something efficiently and effectively. Similarly, we may also need to acquire familiarity with (i.e., learn) our surroundings in order to utilize our attention. In this study, learning is defined as a product of one's exposure to natural visual stimuli. Using a virtual model of a natural scene, we investigate both attention and its relationship to learning, according to this definition. Specifically, our focus is the effect of environment familiarity on gaze direction. Our findings reveal that the factor of familiarity with one's surroundings in virtual reality environments exerts a significant influence on peoples' ability to detect a variety of specific changes that occur within scenes under their observation. | tr_TR |
dc.description.sponsorship | METU’s Human–Computer Interaction Research Group | tr_TR |
dc.identifier.citation | Karacan, H. U. vd. (2010). "Change detection in desktop virtual environments: An eye-tracking study". Computers in Human Behavior, 26(6), 1305-1313. | tr_TR |
dc.identifier.endpage | 1313 | tr_TR |
dc.identifier.issn | 0747-5632 | |
dc.identifier.issue | 6 | tr_TR |
dc.identifier.scopus | 2-s2.0-77956186731 | tr_TR |
dc.identifier.startpage | 1305 | tr_TR |
dc.identifier.uri | https://doi.org/10.1016/j.chb.2010.04.002 | |
dc.identifier.uri | https://www.sciencedirect.com/science/article/pii/S0747563210000749 | |
dc.identifier.uri | http://hdl.handle.net/11452/27391 | |
dc.identifier.volume | 26 | tr_TR |
dc.identifier.wos | 000282155200012 | tr_TR |
dc.indexed.scopus | Scopus | tr_TR |
dc.indexed.wos | SSCI | tr_TR |
dc.language.iso | en | tr_TR |
dc.publisher | Pergamon-Elsevier Science | tr_TR |
dc.relation.collaboration | Yurt içi | tr_TR |
dc.relation.journal | Computers in Human Behavior | tr_TR |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi | tr_TR |
dc.relation.tubitak | SOBAG 104K098 | tr_TR |
dc.rights | info:eu-repo/semantics/closedAccess | tr_TR |
dc.subject | Spatial learning | tr_TR |
dc.subject | Attention | tr_TR |
dc.subject | Virtual reality | tr_TR |
dc.subject | Eye movements | tr_TR |
dc.subject | Scene memory | tr_TR |
dc.subject | Real-world scenes | tr_TR |
dc.subject | Change blindness | tr_TR |
dc.subject | Visual onsets | tr_TR |
dc.subject | Abrupt onsets | tr_TR |
dc.subject | Attention | tr_TR |
dc.subject | Capture | tr_TR |
dc.subject | Memory | tr_TR |
dc.subject | Acquisition | tr_TR |
dc.subject | Movements | tr_TR |
dc.subject | Objects | tr_TR |
dc.subject | Psychology | tr_TR |
dc.subject | Change detection | tr_TR |
dc.subject | Common knowledge | tr_TR |
dc.subject | Eye-tracking | tr_TR |
dc.subject | Gaze direction | tr_TR |
dc.subject | Natural scenes | tr_TR |
dc.subject | Scene memory | tr_TR |
dc.subject | Spatial learning | tr_TR |
dc.subject | Virtual environments | tr_TR |
dc.subject | Virtual models | tr_TR |
dc.subject | Virtual-reality environment | tr_TR |
dc.subject | Visual stimulus | tr_TR |
dc.subject | Eye movements | tr_TR |
dc.subject.scopus | Cebus; Travelling Salesman Problems; Salesperson | tr_TR |
dc.subject.wos | Psychology, multidisciplinary | tr_TR |
dc.subject.wos | Psychology, experimental | tr_TR |
dc.title | Change detection in desktop virtual environments: An eye-tracking study | tr_TR |
dc.type | Article | |
dc.wos.quartile | Q2 (Psychology, multidisciplinary) | tr_TR |
dc.wos.quartile | Q1 (Psychology, experimenta) | tr_TR |
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