Publication:
Change detection in desktop virtual environments: An eye-tracking study

dc.contributor.authorKaracan, Hacer U.
dc.contributor.authorÇağıltay, Kürşat
dc.contributor.buuauthorTekman, Hasan Gürkan
dc.contributor.departmentTıp Fakültesi
dc.contributor.departmentFizyoloji Ana Bilim Dalı
dc.contributor.scopusid6602168404
dc.date.accessioned2022-06-24T13:48:14Z
dc.date.available2022-06-24T13:48:14Z
dc.date.issued2010-11
dc.description.abstractIt is common knowledge that attention is important for learning. We need to utilize attention in order to learn something efficiently and effectively. Similarly, we may also need to acquire familiarity with (i.e., learn) our surroundings in order to utilize our attention. In this study, learning is defined as a product of one's exposure to natural visual stimuli. Using a virtual model of a natural scene, we investigate both attention and its relationship to learning, according to this definition. Specifically, our focus is the effect of environment familiarity on gaze direction. Our findings reveal that the factor of familiarity with one's surroundings in virtual reality environments exerts a significant influence on peoples' ability to detect a variety of specific changes that occur within scenes under their observation.
dc.description.sponsorshipMETU’s Human–Computer Interaction Research Group
dc.identifier.citationKaracan, H. U. vd. (2010). "Change detection in desktop virtual environments: An eye-tracking study". Computers in Human Behavior, 26(6), 1305-1313.
dc.identifier.endpage1313
dc.identifier.issn0747-5632
dc.identifier.issue6
dc.identifier.scopus2-s2.0-77956186731
dc.identifier.startpage1305
dc.identifier.urihttps://doi.org/10.1016/j.chb.2010.04.002
dc.identifier.urihttps://www.sciencedirect.com/science/article/pii/S0747563210000749
dc.identifier.urihttp://hdl.handle.net/11452/27391
dc.identifier.volume26
dc.identifier.wos000282155200012
dc.indexed.scopusScopus
dc.indexed.wosSSCI
dc.language.isoen
dc.publisherPergamon-Elsevier Science
dc.relation.collaborationYurt içi
dc.relation.journalComputers in Human Behavior
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi
dc.relation.tubitakSOBAG 104K098
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectSpatial learning
dc.subjectAttention
dc.subjectVirtual reality
dc.subjectEye movements
dc.subjectScene memory
dc.subjectReal-world scenes
dc.subjectChange blindness
dc.subjectVisual onsets
dc.subjectAbrupt onsets
dc.subjectAttention
dc.subjectCapture
dc.subjectMemory
dc.subjectAcquisition
dc.subjectMovements
dc.subjectObjects
dc.subjectPsychology
dc.subjectChange detection
dc.subjectCommon knowledge
dc.subjectEye-tracking
dc.subjectGaze direction
dc.subjectNatural scenes
dc.subjectScene memory
dc.subjectSpatial learning
dc.subjectVirtual environments
dc.subjectVirtual models
dc.subjectVirtual-reality environment
dc.subjectVisual stimulus
dc.subjectEye movements
dc.subject.scopusCebus; Travelling Salesman Problems; Salesperson
dc.subject.wosPsychology, multidisciplinary
dc.subject.wosPsychology, experimental
dc.titleChange detection in desktop virtual environments: An eye-tracking study
dc.typeArticle
dc.wos.quartileQ2 (Psychology, multidisciplinary)
dc.wos.quartileQ1 (Psychology, experimenta)
dspace.entity.typePublication
local.contributor.departmentTıp Fakültesi/Fizyoloji Ana Bilim Dalı
local.indexed.atWOS
local.indexed.atScopus

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