Karacan, Hacer U.Çağıltay, Kürşat2022-06-242022-06-242010-11Karacan, H. U. vd. (2010). "Change detection in desktop virtual environments: An eye-tracking study". Computers in Human Behavior, 26(6), 1305-1313.0747-5632https://doi.org/10.1016/j.chb.2010.04.002https://www.sciencedirect.com/science/article/pii/S0747563210000749http://hdl.handle.net/11452/27391It is common knowledge that attention is important for learning. We need to utilize attention in order to learn something efficiently and effectively. Similarly, we may also need to acquire familiarity with (i.e., learn) our surroundings in order to utilize our attention. In this study, learning is defined as a product of one's exposure to natural visual stimuli. Using a virtual model of a natural scene, we investigate both attention and its relationship to learning, according to this definition. Specifically, our focus is the effect of environment familiarity on gaze direction. Our findings reveal that the factor of familiarity with one's surroundings in virtual reality environments exerts a significant influence on peoples' ability to detect a variety of specific changes that occur within scenes under their observation.eninfo:eu-repo/semantics/closedAccessSpatial learningAttentionVirtual realityEye movementsScene memoryReal-world scenesChange blindnessVisual onsetsAbrupt onsetsAttentionCaptureMemoryAcquisitionMovementsObjectsPsychologyChange detectionCommon knowledgeEye-trackingGaze directionNatural scenesScene memorySpatial learningVirtual environmentsVirtual modelsVirtual-reality environmentVisual stimulusEye movementsChange detection in desktop virtual environments: An eye-tracking studyArticle0002821552000122-s2.0-7795618673113051313266Psychology, multidisciplinaryPsychology, experimentalCebus; Travelling Salesman Problems; Salesperson